This is so great! the house is my favorite part because you can enter and exit from the door or from the roof. And the ramp momentum makes me go YES. 🥕/🥕!
This is so cute! I love the pixel art and the aesthetic. The platforms at the beginning were pretty tight so I needed a few tries to jump all the way up. I guess I spend most time running trough the clouds tho. I hope you continue working on this because this will probably become a really fun platformer. Thanks for the extra carrot! Rated: 5/5!
Thank you! I'm glad you liked it! I have alot of ideas that I wanted to implement in this game, so I will definitely continue working on this. You're welcome ;) Thanks for rating!
I realized there was an issue with the jump sound, and that was the best I could do at that moment... it was actually much worse before it was fixed to that point. I will consider a one-way platform, but as of now, my intention was to only let players access those vertical platforms strictly by jumping off the sides. I will experiment with it, and try to create a stage with those one-way platforms to see how it goes.
I really enjoyed this game and even though it is in a rough stage as you said, it was very enjoable.
The pixel art fit with the background and together with the music it gave very calming mood. What I also really enjoyed were the commentary parts if you kept running to the left. Not sure if I got all of them but after running for 10 minutes, I forfeit :D
Very good job and thank you for an enjoyable experience
The art, music, and parallax background of a moonlit night fading into day make up a complete and unified experience. It feels moody in a good way.
Seconding others comments that a grace period of "coyote time," so that a moment after you walk off a ledge you can still jump, would make the game a lot more accessible. I think the game is more difficult than a mood piece needs to be to get implemented; the lack of Coyote Time was most of the reason I didn't try to find the secrets in the clouds.
Also suggest a score counter with number of carrots found vs number of carrots in the level.
I will definitely include the "coyote time" in future updates, seeing how there are many players that found it difficult to access the higher stages. I will consider making the main stages simpler to fit the mood for better enjoyment, and then include extra hidden stages for those seeking for an exciting challenge.
I had intentions to include a score counter, but I encountered some issues with the coding aspects of it, so it was left out due to time constraints. I had planned to make use of the carrots as currency, so that you can trade those for player cosmetics and house upgrades, and even unlocking more stages with it. But it turned out to be too much for the game jam. I really hope that I can implement this soon, even in very basic stage, as it will bring the game closer to what I had in mind. ٩(^ᗜ^*)و
I love this game! The art all fits together. The color blends really well. There's the blue color of the clouds and the brown dirt ground. The ground pixel art looks very pleasing to look at. The floating of the ground though (I mean the bottomest ground) is kinda weird. I would prefer seeing something else there, maybe like vines or something.
This game would benefit with having a coyote time mechanic. I'm not sure if you've implemented that, if you have then maybe you should consider increasing the buffer time? It is kinda frustrating jumping through those obstacles that are one on top of the other. Also I didn't find out about the ramp mechanic until I read the other person's comment.
I really like the vibe of this game, the character's art design and the feel of the setting. My favorite part though is those other stuff you put :P. I think you have the skills necessary to make a great game and story, so please keep it up.
Thank you! I am glad that you liked the art. I actually wanted to extend the ground further, but I kinda forgot about it at the end! I have plans to include "underground" stages in the future ;)
Thanks for the suggestion. This is actually the first time I've heard of the coyote time mechanic, and I think the game will definitely benefit from it. The difficulty was actually intentional as I kind of liked it, but I now see that it might actually be unenjoyable for others. With the coyote time mechanic, I think I can actually make much more interesting and enjoyable platform stages! I will also make a very simple visual to indicate jumping off the ramp so that it will be much less missable.
I am really happy to have been able to express the feeling through the game. Glad that you enjoyed those other stuff ;) Thank you so much!
Thank you! I am glad that you enjoyed it! I wanted to express a certain feeling and style which I have no words for, and it is a relief to see that everything came together nicely and I am really happy that it did. The mechanic with the ramps was actually unintentional at first, but then I found it to be quite fun, so it got implemented into the game. (^艸^)
Edit: I wanted to correct a typo but deleted the post instead.
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Cool game <3
Thank you!
This is so great! the house is my favorite part because you can enter and exit from the door or from the roof. And the ramp momentum makes me go YES. 🥕/🥕!
Thanks for playing! I'm glad you enjoyed it!
This is so cute! I love the pixel art and the aesthetic. The platforms at the beginning were pretty tight so I needed a few tries to jump all the way up. I guess I spend most time running trough the clouds tho. I hope you continue working on this because this will probably become a really fun platformer. Thanks for the extra carrot! Rated: 5/5!
Thank you! I'm glad you liked it! I have alot of ideas that I wanted to implement in this game, so I will definitely continue working on this. You're welcome ;) Thanks for rating!
It's the cutest, poppiest game ever !
I can't wait to see it finished ^^
(‐^▽^‐)T h a n k y o u !
I will continue to work hard knowing that there are people looking forward to it's finished state!
i like the music and gameplay
some hints/bugs i encountered:
- the jump sound is always playing if the space bar is pressed and not when the player is jumping
- the vertical platform could be change to 1 way collider so the player can jump through them from the downside and stand on top of it
Hi, thanks for playing!
I realized there was an issue with the jump sound, and that was the best I could do at that moment... it was actually much worse before it was fixed to that point.
I will consider a one-way platform, but as of now, my intention was to only let players access those vertical platforms strictly by jumping off the sides. I will experiment with it, and try to create a stage with those one-way platforms to see how it goes.
Fun little game. Very chill.
I very much enjoyed story time running through the clouds.
Thanks for playing, and I'm really happy that you enjoyed the story time running through the clouds!
I really enjoyed this game and even though it is in a rough stage as you said, it was very enjoable.
The pixel art fit with the background and together with the music it gave very calming mood. What I also really enjoyed were the commentary parts if you kept running to the left. Not sure if I got all of them but after running for 10 minutes, I forfeit :D
Very good job and thank you for an enjoyable experience
Hi, thank you for your words! I am glad you enjoyed the experience! Thanks for spending so much time on it ;o
I think I will do something about those parts so that players won't have to spend more time there than they have to. ;)
The art, music, and parallax background of a moonlit night fading into day make up a complete and unified experience. It feels moody in a good way.
Seconding others comments that a grace period of "coyote time," so that a moment after you walk off a ledge you can still jump, would make the game a lot more accessible. I think the game is more difficult than a mood piece needs to be to get implemented; the lack of Coyote Time was most of the reason I didn't try to find the secrets in the clouds.
Also suggest a score counter with number of carrots found vs number of carrots in the level.
Hi, thanks for letting me know what you think!
I will definitely include the "coyote time" in future updates, seeing how there are many players that found it difficult to access the higher stages. I will consider making the main stages simpler to fit the mood for better enjoyment, and then include extra hidden stages for those seeking for an exciting challenge.
I had intentions to include a score counter, but I encountered some issues with the coding aspects of it, so it was left out due to time constraints. I had planned to make use of the carrots as currency, so that you can trade those for player cosmetics and house upgrades, and even unlocking more stages with it. But it turned out to be too much for the game jam. I really hope that I can implement this soon, even in very basic stage, as it will bring the game closer to what I had in mind. ٩(^ᗜ^*)و
I love this game! The art all fits together. The color blends really well. There's the blue color of the clouds and the brown dirt ground. The ground pixel art looks very pleasing to look at. The floating of the ground though (I mean the bottomest ground) is kinda weird. I would prefer seeing something else there, maybe like vines or something.
This game would benefit with having a coyote time mechanic. I'm not sure if you've implemented that, if you have then maybe you should consider increasing the buffer time? It is kinda frustrating jumping through those obstacles that are one on top of the other. Also I didn't find out about the ramp mechanic until I read the other person's comment.
I really like the vibe of this game, the character's art design and the feel of the setting. My favorite part though is those other stuff you put :P. I think you have the skills necessary to make a great game and story, so please keep it up.
Thank you! I am glad that you liked the art. I actually wanted to extend the ground further, but I kinda forgot about it at the end! I have plans to include "underground" stages in the future ;)
Thanks for the suggestion. This is actually the first time I've heard of the coyote time mechanic, and I think the game will definitely benefit from it. The difficulty was actually intentional as I kind of liked it, but I now see that it might actually be unenjoyable for others. With the coyote time mechanic, I think I can actually make much more interesting and enjoyable platform stages! I will also make a very simple visual to indicate jumping off the ramp so that it will be much less missable.
I am really happy to have been able to express the feeling through the game. Glad that you enjoyed those other stuff ;) Thank you so much!
with a lot of soul T.T
;')
I love the art and music, and everything comes together beatifully! I really like the mechanic with the ramps, it makes the jumps very dynamic.
Thank you! I am glad that you enjoyed it! I wanted to express a certain feeling and style which I have no words for, and it is a relief to see that everything came together nicely and I am really happy that it did. The mechanic with the ramps was actually unintentional at first, but then I found it to be quite fun, so it got implemented into the game. (^艸^)
Edit: I wanted to correct a typo but deleted the post instead.